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Wrong sound effect super mario world
Wrong sound effect super mario world










SMB3's counterpart to $14C8 in SMW.Ī miscellaneous sprite table has no defined purpose, but is used for the sprite's graphics frame, as $1602 in SMW?Ī sprite's horizontal and vertical flip (yx-). Sprite's index to the level data, as with $161A in SMW. Something to do with a sprite's horizontal visibility? Note that this is usable only for the first 5 sprite indexes. If this is set to a nonzero value, the level timer will not tick down, and the player will not die when the timer is at 0.Ī miscellaneous sprite table has no defined purpose, but is used as a "kill tally" for sprites that can be thrown (similar to $1626 in SMW). When it reaches 0, the timer will decrease and this will reset. It starts at #$28 (40 frames) and counts down once each frame. (Doesn't actually scroll the screen.)Įxtended sprite Y position fractional bits.Įxtended sprite X position fractional bits.įrame counter for the level timer. Indicates that there is an active auto-scroll command. It is stored to during level loading but never actually read by anything. This table decrements automatically.Ī miscellaneous sprite table has no defined purpose, but is used as a timer to disable a sprite's contact with other sprites (i.e., SMB3's counterpart to $154C in SMW). Value is 00-03, set by the level header and used to index a table of values at $21EA01.Ī miscellaneous sprite table has no defined purpose. Index to the player's starting X position in a level. 0 = none unless flying or P-running, 1 = free, 2 or 3 = none. The level header sets it to either 00 or 80. If this is 00, then entering a pipe will cause the level to end. This also determines its position and scrolling. Values 00-0F can be set by the level header. Values 00-0F can be set by the level header, but 0D-0F seem to be invalid and will mess up the status bar. Could be used as a miscellaneous sprite table otherwise. Could be used as a miscellaneous sprite table otherwise.Ĭhain Chomp link 4 Y position high byte. Could be used as a miscellaneous sprite table otherwise.Ĭhain Chomp link 3 Y position high byte. Could be used as a miscellaneous sprite table otherwise.Ĭhain Chomp link 2 Y position high byte. Could be used as a miscellaneous sprite table otherwise.Ĭhain Chomp link 1 Y position high byte. Could be used as a miscellaneous sprite table otherwise.Ĭhain Chomp link 4 X position high byte. Could be used as a miscellaneous sprite table otherwise.Ĭhain Chomp link 3 X position high byte. Could be used as a miscellaneous sprite table otherwise.Ĭhain Chomp link 2 X position high byte. This address is used in SMB2J, so it may be helpful to figure out what it does.Ĭhain Chomp link 1 X position high byte.

wrong sound effect super mario world

Is read once to see if its value is set to #$01, but is never written to.

wrong sound effect super mario world

Bits 0-3 have the same format, but bit 7 also has a function (TODO: what?).īrick shatter debris (extended sprite?) Y speed It is also not initialized, unlike most sprite tables. Note that this is usable only for the first 7 sprite indexes. Sprite Y position relative to the screen boundary? Used in graphics routines.Ī miscellaneous sprite table has no defined purpose. Sprite X position relative to the screen boundary? Used in graphics routines. Note that this is usable only for the first 5 sprite indexes.Ī miscellaneous sprite table has no defined purpose. (TODO NOTE ON ALL OF THE SMB3 SPRITE TABLES: Verify lengths, and verify functions as well in the case of the ones that are listed as "unknown function" or have question marks.)Ī miscellaneous sprite table has no defined purpose.












Wrong sound effect super mario world